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Open TTD

Discussion in 'Other Games' started by lord_kruor, Dec 11, 2011.

  1. lord_kruor

    lord_kruor Whitelisted Player

    Yes, blah blah yogcast blah blah. Some of us are older than 12 and have actually played games before they where made popular again by [internet celebs].

    With that in mind i give you Open TTD..

    http://www.openttd.org/en/

    Basically a networking game. Most of you are too stupid to understand how the game works so dont bother. The rest of you will appreciate it. The game, especially in multiplayer, is actually perfect to play at the same time as other games (like Minecraft for example) because you can set things up and due to the slowness it can be merrily doing things in the background.

    I basically play the game when im listening to music, etc because it only really requires 20% of your attention (well once you know how to play) and you can do other things.

    Here endeth the lesson.
     
  2. Kane

    Kane Server Administrator Staff Member

    can I run dedicated server or is MP like 1 vs 1 kind of shit?
     
  3. lord_kruor

    lord_kruor Whitelisted Player

    edit: http://wiki.openttd.org/Rcon_password#Controlling_the_server_with_rcon

    http://wiki.openttd.org/Server

    I have zero knowledge about running one of their servers. Im sure that website has information. Obviously since the game is free you wont have to worry about anything other than server costs.

    You can have any size map you want. I'd recommend 15 players max otherwise it harms gameplay. Maybe 500x500ish or 1000x1000ish size.

    Obviously the game is attracting like 10x as much interest lately so it will attract players. If you wanted to limit access i dont think there is a whitelist, but servers can be locked.

    So, yes you can run dedicated.
     
  4. Kane

    Kane Server Administrator Staff Member

    Do you know if their can be a ton of griefing done with it or is it still pretty fair?
     
  5. nkralles

    nkralles Whitelisted Player

    I love this game. I played this game back before it was made open source

    Never played it online tho sounds like it would be pretty interesting.
     
  6. Togeh

    Togeh Whitelisted Player

    Kane - yes you can run a dedicated server, i believe upto 8 players although that may have been increased to something like 16 now

    Yes there can be MEGA grief if you have alot of money, basically you level the whole thing down to sea level so no one can afford to build anything (raising / lowering blocks with sea costs about 100 times the price of raising / lowering just land), that said it's not one for keeping the same server online for a long time, i think the max lifetime would prob be around 3 months, it would very quickly be covered with all transport routes used by then, it's good for a few weeks on a map then do a new map etc.

    http://www.openttdcoop.org/ - these guy's are who everyone aspires to be like, they build transport networks on an epic scale :)

    Kruor, i played this when the orignal Transport Tycoon was released in 1992 :)
     
  7. lord_kruor

    lord_kruor Whitelisted Player

    Respect. Im not quite that old hahaha.

    @Kane pretty much what Togeh said. Here are the major ways to grief and the options in place to stop it:

    1. People joining your company and selling everything/destroying everything you own/taking out an epic loan. The way to deal with this is simply lock your company so people need a password to join. 95% of people remember to do this and the 5% learn quickly when HOURS of work is literally undone in a matter of minutes. Happened to me once. I'll never forget it O_O edit: there are mods or tools that restrict the amount of things connected players can delete withing a time period meaning that grief can be slowed enough for people to kick them.

    2. Using epic money to level the map. Lowering an entire map would cost too much in 99% of cases and honestly ive only ever seen it done once. The good thing is that you cant lower ground that has things already built on it like other people's train lines, towns, resources, etc. Not much cant be dont to prevent it although i recall some sort of mod that has a restriction on amount of lowering that can be done in a period of time.

    3. Blocking people. This is a dirty underhanded tactic. Basically you buy the land around/infront of people's train lines or whatever so that they cant extend it and everything they do was a waste of time dragging a line out there. Its fucking annoying. Best way to deal with it is have active mods who can kick assholes.

    4. Not so much "illegal" but when you put in lots of effort in and around one town (so that basically the town is obviously yours/claimed) and some asshole builds an airport/train station right there even though you are playing on a map with 200 other towns shit like that is frowned upon. In situations like that its generally acceptable to start a 'dirty war' and its justified to block them. My favourite tactic is let them invest heavily installing things in my town and then simply buy exclusive rights to the town and watch them rage cos they make zero money for a year.

    @Kane if you do start a server you would absolutely need Mods to make sure people dont do asshole moves and they will need to know how the game is run. Having a mod that knows how the game is run is important too :D
     

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